XR4DRAMA
H2020-ICT-2018-20 / H2020-ICT-2019-3
November 2020 – November 2022
Decision making is part of our daily life and in most cases, we do it in a matter of seconds. But the process becomes increasingly difficult, the more complex a situation is, for example, because we do not feel the immediate effects of our decisions. This can happen if we are not immediately attached (timewise or physically) to an event or a location – we are lacking a feeling of presence (as mentioned in the ICT-55- 2020 call text). This feeling, called situation awareness in cognitive research, however, is crucial for humans to best execute tasks or plan things. The underlying approach within xR4DRAMA is to create and enhance this situation awareness for those who are – remotely as well as directly – engaged in handling disasters, public events, man-made crises or the aftermaths thereof in remote locations. Those usually involved in such events range from first responders, local authorities and security forces, to media companies and event planners. They all need to dive into the given situation, either by planning or by executing a mission connected to the event at hand. In xR4DRAMA the proof of concept will focus on first responders and media companies before extending the use cases to other domains.
XR4DRAMA aims at enhancing situation awareness through, especially, XR technologies2 in order to:
- facilitate the sourcing of all relevant information needed to plan necessary actions;
- create an „as if on site“ experience of an environment (e.g. in VR) to anticipate the planned event or an incident as thoroughly as possible;create a joint understanding of an environment (a “distributed situation awareness”) to be shared
- by team members, allowing for smoother communication and consultation;
- provide the possibility to continuously update the representation of the location (e.g. in VR) during the evolving incident/event in order to understand and potentially re-assess consequences of specific decisions.